Do not leave a battle if you can still respawn. Most SPAA do not have the same armour as a tank, so the SPAA should stay back behind the attacking force to stay safe from enemy fire and yet blast away any plane attempting to strafe your allies. The preferred tank specifications for this job is one with lots of armour and a very powerful gun, though any tank can do this job given the correct skill sets. This is continued in Rank III where armour really takes a setback as an even longer 75 mm becomes the go-to gun for the Japanese tree, while mobility slowly drags down up to the bulky Chi-Ri II. From this point on, Italy mostly gets "more of the same, but superior gun and ammunition, if possible". As such, repositioning by moving out of the line-of-sight and then changing the firing location will buy time in the enemy not realizing where the shot come from. While still firing solid-shot, the cannon can penetrate most, if not all, of its peers' armour. All this is capped off by the introduction of newer tanks like the infamous "Panther" and "Tiger tanks" in Rank III and IV. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. Edit: usually the difference between the SPG and the Tank Destroyer classification irl is the type of weapon mounted. Rank III Italians begin using American medium tanks, though with a boost by enhancing the firepower with a better gun. Some SPAA are able to defend themselves against ground targets such as the German Ostwind, the British Falcon and the Soviet ZSU-57-2, but these are last ditch weapons. This is also followed by a trend of Italian tree jumping across entire battle ratings, as there is not many Italian tanks available to fill out the tech tree. By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. As experience is earned while playing the game, the player can choose between realistic or simulator battles for their continued gameplay experience. Though APCR ammunition may have a large amount of penetration potential upclose, they are poor at long-range fighting, against non-flat armour plates, and have negligible post-penetration damage. This, coupled with the fact that a point capture carries a higher reward than destroying an enemy, means capturing points is a first priority. Type 74 Sticker. the M4a3e2 and T26e1-1 are both Medium Tanks that simply mounted ~4 tons of additional armor plating mounted to the front. To add to this, the Type 90 also has one of the highest penetrating sabot round in the game, meaning while the journey to the top may be hard, it could be quite rewarding with a potent vehicle and a huge reserve of game skills. Armed with a adequate armour, mobility, and firepower, they can fit in multiple roles on the battlefield. Description. Progression is restricted by two factors in the tech tree, vehicle unlock criteria per rank and vehicle branch connection. These SPAA are also usually capable of dealing with tanks of their battle rating. At Rank V and beyond, medium tanks catch back up and bring forth the epitome of Cold War main battle tanks to the battlefield. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. The reward at the end of a match is largely determined by whether you have won or lost the match, and the outcome of the match is largely determined by who possesses the capture points. From Rank III onward, all German anti-aircraft vehicles keep the crew in a semi to fully-protected position, with the vehicle bristling with rapid-fire cannons able to track and shoot down the enemy aircraft. At this point, start playing the medium tanks akin to the light tanks, taking cover and popping out occasionally to fire before repositioning or get on the enemy's flanks. A smart play style will be needed when starting the Italians, and players have to keep attention to which tanks are useful in which situation and in which game mode. Positioning yourself away from the capture point at a vantage point around the zone so you can give supporting fire to any teammates that are at the zone, but if the enemy manage to get to the zone and none of your teammate are on the zone, the zone will be captured by the enemy easily, or neutralized if you are able to knock out the enemy on the zone before they can capture it. it is replaced by the American M36B1 design. Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. They also use SIDAM 25 and M113A1 (TOW) based on American chassis, to provide support. However, the French are in a general disadvantage in the top-rank battles due to the absence of gun stabilizers, so keep this in mind when fighting in a warfare of movement. In War Thunder, the Type 97 Chi-Ha will be one of the first tanks that Japanese armor commanders will become acquainted with. By Rank IV onwards as well, the Soviet tree also has a great diversity in the types of vehicles able to be used, with light, amphibious, scout vehicles such as the PT-76B, BMP-1, and Object 906; heavily armoured tanks such as the IS-3 and T-10M; and the medium tanks. For example, a player enters a battle with a line-up with a maximum battle rating of 2.3, causing the player to join a match potentially between 1.3 to 3.3 in battle ratings. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. They are not armoured enough to hold positions, fast enough to flank the enemy, or armed enough to take out any tank they see. This way, you can minimize the sloping effectiveness of the tank, as the armour facing towards you is less sloped if you can see it in a near 90 degree angle. Now that the tank is finally track-on-the-ground and ready to rumble, the one thing to keep in mind is to play the objective. Welcome to the Tank Battles mode of War Thunder! These tank destroyers typically rely on a low-profile to set up unnoticed ambush positions against incoming enemies, and often carry guns equivalent to the tanks in the rank. These tank destroyers rely on moving to areas in a very short amount of time to set up flanking ambushes against the incoming enemy. Hello everyone. These descriptions will cover the first impressions of each country and the trends in tank characteristics as a player progresses in the tech tree. Until recent years it has been most associated with the Japanese O-I superheavy tank. While these could still rely on ambush methods to obtain hits on the enemy, their slower speed and higher profile can make concealment at advantageous positions difficult, often causing them to take up a role similar to heavy tanks to absorb fire from the front while using their cannon to decimate the enemies in front trying to penetrate the thick armour. The mobility is generally average or sub-par. Once a certain crew level is reached with crew upgrades, they can enter "Qualification" to become enhanced to one specific tank. When you must move into an area that an enemy tank is aiming at, remember to pre-angle your armour and aim your weapon to do as much damage as you can with your first shot. Simulator Battles features are assumed to also match Realistic Battle's unless stated otherwise. One or two spawn depending on vehicle type. For example some tanks are marked as tank destroyers when irl they were SPGs (Sef-Propelled Guns). Once that's done, aim at the left to knock out the loader, so if he is able to fire, the next shot will take a longer time to follow-up. The TK-X (MBT-X) project aimed to produce the new Type 10 main battle tank, to replace or complement the existing Type 74 and Type 90 main battle tanks that are currently in service with the Japan Ground Self Defense Force. If coordinated, this would force the enemy to engage in two different directions, the front where the main force would be, and the sides where the flanking force is. Vehicle selection system restricted to one vehicle per air and ground. Aim at the hull armour on a hill when it is below you. Mobility takes a short dip as engine power stays the same while tank weight increases. Starters: Sub-Calibre Armour-Piercing Rounds. The epitome of this type of tank destroyer lies in the American M18 Hellcat, which provides very high speed with a reliable cannon to destroy most tanks upon a penetration; yet has paper-thin armour that even high-explosive shells could cripple it. Mastering the different camera viewpoints is vital to tank battles: Driver view, is sometime useful to peek below obstacles. Tech Tree trends: 3D markers indicate enemy and friendly vehicles and range, Scoreboard shows vehicle composition of both teams, No player-owned aircraft - only selected match spawns available, No aim or penetration indicator available, Rangefinder only on selected tanks with the modification, 3D markers indicate only friendly vehicles, Scoreboard shows vehicle composition of only player's team, Engine power matches real life specifications, Player aircraft can be brought in and used, Spawn using "Respawn Points" earned through contributing actions in the match, Only a "first-person" view from commander's position, Gun sight is moved to the actual position of optics, Vehicles limited to allowed vehicle in simulator events, Unable to lock onto target due to absence of markers. Loading... Unsubscribe from CyberDeath Gaming? You can also use your mobility to get to the enemy's sides, thus giving you a good shot on the vulnerable weak side of the tanks. This gives them an advantage in Realistic battle mode. Members. War Thunder: Best Rank 5 Chinese Tank - Type 69 || RB Gameplay CyberDeath Gaming. Knowing the tank's mobility power can allow for more complicated manoeuvres in rough terrain like steep hills and river-bogged areas to get around predictable road routes that may have enemy in sight. Though you may want to ominously crawl toward the enemy with a face of intimidation, you are not invulnerable. Since Rank III, Italians start to mostly rely on stealth and speed in any of their own designs. Skill to accurately range and hit very far away targets, patience to wait for the enemy to drive right into your firing range. button to join a queue for game match to be made! German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. The main trend in the tree is that at every rank Italians mimic the most memorable and powerful tank design of the rank in one of their branches, mostly supplemented by American tanks by Rank III onward and by the Semovente casemate tank destroyer along the way, so its trends are more rank related than branch related. By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. Arcade Battles review of the Japanese SPAA, the Isuzu Type 94. Moving up to Rank II shows almost no changes in the trend from the starter, with light armour and decent manoeuvrability attached to a rather anemic gun. Light tanks Medium tanks Heavy tanks Tank destroyers SPAA. Their greatest pro is also their greatest weakness, being just as good in everything and also being just as bad in everything. This is further divided into groups separated by a value of 1.0, so matches would consist of vehicles in the 1.3-2.3, 1.7-2.7, 2.0-3.0 and 2.3-3.3 vehicles. The various 47 mm calibre cannons give good penetration and damage, which can give the Italians a good advantage at range. This is done because after opening an engagement, the enemy downrange will be focused on locating the origin of the attack to eliminate the threat. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle. The tank is armed with a short 57 … While looking through the Binoculars, the Gunner can be ordered to aim where you are looking, by left-clicking. From here, "Crew Training" would direct the player to a screen that would show the following tabs: Each have their own unique skills to help enhance the tank in their role, from driving capabilities, gun laying, and communications. 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