Not that that’ll be hard; if you get the jump on someone and they fail the Death Strike saving throw, you’ll one shot really powerful beings, like Liches. Lovely night for a lakeside stroll isn’t it? UPDATE: I just published an e-book on the Order of the White Scorpions on DMs Guild. The Feral Winged Tiefling still gets +2 Dex and +1 Int, and 30 feet flying speed. Your best bet is probable Intelligence to craft, and Dexterity to apply. It’s also pretty decent! Even in the super late-game, very few enemies will be able to tank that hit and still be in great fighting shape. This is the complete Rogue. Multi-Classi 1 Rogue 1.1 Making a Rogue 1.1.1 Class Features 1.1.2 Epic Rogue Alignment: Any. You’ll have to deliberate with both your party and GM by level 9 to see if it’ll work with everyone involved. It’s not like the Rogue class is short on damage potential. ), especially as you are only proficient in light armour and therefore relatively easy to hit. At 13th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. If you are able to surprise a target then you would get a sneak attack auto critical hit. But, if your party lets you work, you can get some value out of this. The pack also has 50 feet of hempen rope strapped to the side of it. >>> Buy The White Scorpions Assassins Guild for 5th Edition Dungeons & Dragons <<<, any way to one shot a target, or do i just need more research On the other hand, if you stick with assassin, maybe try to answer the question where he got his deadly skills from. With Alert feat and dex of 18, I hardly remember losing an initiative contest. […], Looking for a name for your next Elf character? The rogue is a classic trope that has carried through years of Dungeons and Dragons campaigns. This rogue archetype has two aggressive abilities focused around killing someone before they can even scream. Your GM decides how active you have to be during the time, so you might be able to do other things in the background. Assassin Rogues can really benefit from this as they allow the party to Stealth well. Generally speaking when you have the chance to go for an ability score improvement or a feat, you’re going to want to take the chance to add another +2 to your Dexterity. I swindled and ruined a person who didn’t deserve it. Let’s look first at the roleplaying aspect, because hey, this is a roleplaying game after all, and whilst rolling dice is fun, the RPG pay off usually comes when we successfully breath life into our stats sheet…. And that has to be useful for you or your party in some variety. An assassin puts their faith in their skills, Image by Ubisoft. Plus whatever poison you were using. Once you’ve made a decision be sure to roll on the Personality Trait, Ideal, Bond and Flaw tables. Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the … […], Looking for something a little different with your next Warlock? Try to only take this archetype with a calm party, if you want to make use of this stuff. Something like Assassin’s Blood, 150 gp, does a paltry 1d12 damage and is saved on a DC10 anyway. Finally, whilst you might put yourself at a disadvantage in terms of game mechanics, an iconic weapon can lend a lot of fun flavour to your character. I am planning on going to 8 in rogue, taking Prodigy, then going 4 levels of Bard (lore) and then going back to Rogue up to 20. UPDATE: I do include playtested rules for a new poison in my aforementioned e-book. Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. Arcana – Useful if you want to multiclass as a Wizard later. This is your first strictly offensive ability (unless you count the Poisoner’s Kit!). You can buy it for just 2.99 USD and I hope it will give you a big head start on fleshing out an awesome character. Dexterity is all you really care about for being an Assassin, and while you’re graced with a -2 Strength penalty (for some reason), you’re probably just fine with 6 Strength. Should take down a pretty decent sized opponent! After the really impressive first hit in a round, you… kinda just become a rogue without an archetype. Let’s take a gander at them through our, The Assassin has absolutely ridiculous flavor. The assassin’s skills are going to be wasted on someone who doesn’t stick the knife in, whilst the arcane trickster allows you to keep levelling up as a rogue whilst gaining arcane powers that could help you cause mischief… (your PC concept seems more like a mischief maker, than cold blooded killer). Whilst most Wizards don’t want to use their precious spells slots on utility spells, preferring to stake their authority in combat with the likes of thunderwave and fireball, there are dozens of 1st and 2nd level spells that perfectly compliment your roguish abilities, making multiclassing as a wizard a fantastic option for optimising your gameplay. Well obviously the assassinate ability you get at 3rd level helps a lot. Feat selection is always arbitrary, but Rogues have diverse skill sets that can benefit from a variety of feats. , they still make for excellent rogues. The first question that you have to ask yourself when creating an Assassin is how did they get into the killing game? I love the Battlemaster Maneuvers too, and they work very well when you multiclass. After 6 levels of getting the jump on your enemies, you get something that might help you in intrigue scenarios. I’m not even considering weapon enchantments, Dexterity modifier, or anything connected. All levels! What about a happy go lucky, somewhat portly female halfling, a maternal figure who loves singing, cooking, cleaning… and killing people? The reason rogues have the feature. Let me know how it goes on when you start your campaign! Our first assassin build is a pure Rogue build going from 1 to 20th level in the Assassin archetype. You have gained the attention of a mysterious being named the Outsider. Assassin : Begone : Vibrunug: Badassassin : Backstabber : Bigsap : Ordecud: Bamboo : Blackout : Behindyou : Misslulizel: Blackbuck: Blacksheep : Conman : Imvuzini : As you can see, these names are crafted for both the genders but have a stern and feminine hold to it. One thing I would like to warn potential Assassins about is the nature of surprise in 5E D&D. The traditional example of the Sneak Attack. ps. The reason rogues have the feature. Stealth – Hiding and sneaking up on foes is key to taking advantage of your Sneak Attack and Assassinate skills. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to. Ideal That’s an insane amount of damage! Light Blindness is a chore to work through; if your GM is kind, consider asking them for the equivalent of sunglasses for yourself, or just use Pack Tactics to work your way through it. After that you’re ready to let the rest of your party mop up. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. Grave Cleric 5E Guide | Attributes, Tips, Builds, and More. While Kobolds may be one of the weakest races introduced in. Of course, a similar scenario can be applied to actual intrigue situations. One of the challenges of playing Assassins, and Rogues in general, is finding a credible reason for them to be with the party and not only that but be on their side, and keep the game fun for everyone. Consider strongly for expertise. Indeed, let’s read again the wording of the Assassinate skill which says: you are deadliest when you get the drop on your enemies. Thanks for the detailed comment, and ideas for a ‘spymaster’ build! The Dungeon Master’s Guide attempts to come to the rescue (p.257 and 258) with a more detailed list of potentially deadly toxins, although all of them are fantasy poisons that retail at outrageous prices (I would have preferred some poisons from the real world at sensible prices). Notify me of follow-up comments by email. (+3 modifier) to start with, which you’ll be able to take to 18 (+4) when you reach level four. […]. For anyone looking to make their next Dungeons & Dragons character a wily rogue, here's all the best choices for building one. Once you’ve answered that question you also need to consider how then you ended up with your fellow player characters, as an adventurer. Sounds like a fun character, but perhaps more of an arcane trickster? Investigation – Useful for finding traps and hidden objects, although many DMs use Perception checks. As a Rogue you will want to be initiating combat more often than not, jumping out of shadows to get your Sneak Attack / Assassinate bonuses. It doesn’t sound too sexy at first, its main boon being a +5 to initiative but when combined with your high dex. You get a single attack roll to shine, and then you become archetype-less… if your GM is doing a typical slashing crawler. Checks to craft and apply poison to your weapons are GM discretion. Just make sure your Disguise Kit has some stilts. You better make sure that your hit takes someone out! The Player’s Handbook introduced the Assassin as a being who eliminates whatever target they are asked to by any means necessary. Feinting will give you advantage as a bonus action against a foe with an addition of 1d8 damage. The Ultimate D&D 5E Rogue Class Guide (2021) Rogues are the unseen hand, the masked face, and the subtle knife. Or in the example where you were raised as a child by your guild, do you at first represent the guild loyally (until at least 3rd level when you complete your training) before starting to have doubts about the life you were groomed into? The poison I homebrewed is perhaps a little powerful, so if you are kicking too much ass you could maybe reduce the saving throw by 1 or 2 points. Or did he grow up in a real rough area of town, where life was cheap, and he had to learn how to defend himself. to one-shot an enemy to be doing your job. Also worth noting, the easily neglected shield spell is a life saver, literally, for combat situations and can also be cast using just a reaction. Being the party face is also a role you fit well. Hi Tony he sounds pretty badass, and that’s a solid backstory. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Have you been sent adventuring by your guild to get some real world experience? Then, you can Assassinate them and take their identity, allowing you to gather information for your party as you return and talk to your new allies. Im in the process of RPing the change, starting my personas, establishing informaiton networks, etc. Or maybe the boyish Orlando Bloom lookalike uses his celebrity status as playboy poet (Entertainer background) to infiltrate the palaces and castles of the rich and famous in order to do his dirty work. Maybe you were trained since childhood by an Assassin’s Guild to be an agent of death – killing has become an instinct to you, perfected by your perverse upbringing. And then critically hit! Assassins need Dexterity; stealth and landing attack rolls are essential for your job as taking someone out immediately. You’ll almost. Otherwise, go wild! I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. So not much bang for your buck. They gain two features that help you get the jump on people. document.getElementById("comment").setAttribute( "id", "a494f409d296d3bca19cc2163d03313d" );document.getElementById("cfafb16c74").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. Real life leather armour is actually really tough, so not sure why WOTC nerfed it for 5th edition. As you get a sense of your character you might prefer to choose one (or more) from each table (or from the tables of another background) than roll randomly… then again rolling randomly can do wonders for your creativity, as it forces you to join the dots in a credible way, no matter how far away they are. After some RP stuff occurred, he realized that martial prowess, the thing that had defined him his entire life, was failing him and that the real power came from information. If you need to fight Undead in your near future, or constructed beings, then make sure you don’t waste your stuff. Don’t forget to take advantage of the excellent Backgrounds section in the 5th Edition Player’s Handbook to flesh our your character (or even create them from scratch). Usually, getting a possible identity established is good for you so you can sneak into parties and whatnot. Do you mean take down a target in one shot? Have you reformed your ways (for those starting at 1st Level this could be a bit problematic as you don’t technically become an Assassin until 3rd Level)? Choose expertise in this. ), and Wisdom too, as you’ll take Expertise function in Perception the only skill for which you will need it (although you will fail an annoying amount of Saving Throws because of it!). As I find the idea of an Elf Assassin incongruous with their nature (and a Dark Elf one too cliched), I’d put Half Elf as my favourite Assassin race. Remember, 5E has no facing, so if you move out in the open to backstab, you reveal yourself and lose stealth (although you may still gain surprise). That’s 4x the damage! Are you between contracts and in need of some fast cash (if so, why… do you owe someone important a big debt?)? Flaw You can use the most daunting one for your character. Lucky’s wonderful for you, as is Nimble. This means both advantage and autocrit are not available. Is a fun way to fly, with limitations that stop it breaking the game (must be dark and you have to hold the edges of the cloak). Thinking of taking 3 levels of Bard later on to really make a highly skilled character and just thought I’d ask to see if it would be good to do. You must have a Dexterity score of 13 or higher in order to multiclass in or out of this class. Even non-variant human allows you to get 14s in all stats, making you good at skills. With a minimum skill roll of 10. combine that with the additional abilities Assassin’s get in infiltration and Imposter and the actor feat, and you have the perfect spymaster. Armour aside you also get a Burglar’s Pack (p.151 of PH), which contains, I quote: a backpack, a bag of 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox and a waterskin. Either way, you have a unique set of skills that are useful for any adventuring party. The rules state (p.195 of the Player’s Handbook) that as long as both weapons are “light” then you can use your main action to attack with one, and your bonus action to attack with the other. On a failed save, double the damage of your attack against the creature. We discuss the next subclass in the series from the Player's Handbook: the AssassinRogue! You don’t wanna be rolling a -1 when you’re caught in a disguise! The rogue class gives you four proficiencies, you should get an extra two from your background, plus half elf as a race grants you another two, so you could start the game with a whopping 8 proficiencies – two of which you can choose Expertise in, allowing you to double your proficiency bonus. Remember, in the case of surprise you would be getting your Sneak Attack anyway, but with Assassinate it becomes a critical Sneak Attack, meaning you roll ALL your damage dice twice, then add any modifiers). His goal in any fight is simply to win by any means necessary, preferably without exposing himself to any danger, explaining his ability to use the Rogue’s Sneak Attack ability and later Assassinate ability. Assassins in Dungeons and Dragons 5E. Remember you can also use assassinate with a ranged weapon, making it even easier. His goal is to find and kill the overlord and anybody who works for him. With two chances to hit that means even if you mess up your first attack, you can still strike using your bonus action and ensure your Sneak Attack damage gets dealt (you can only do Sneak Attack damage once a turn). Pack Tactics is easy advantage on attack rolls, and you’ll be happy with Groveling if an assassination attempt goes wrong. If I haven’t got your creative juices flowing yet then why not take some inspiration from some of fiction’s best loved assassins, like Nikita, Leon, Altaïr ibn-La’Ahad, 007, and many more. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Bond modifier as discussed is your best friend and you should have minimum 16 dex. And dont forget the Bard spells (Disguise self, invis, Enhance ability, and even Speak with animals). When I built my own Rogue Assassin I decided to create a full profile of the White Scorpions Assassin’s Guild to give more colour to my hitwoman, complete with guild history, power structure, current grandmaster, favoured killing methods, initiation ceremony and motto. Insight – For determining if others are lying to you. Persuasion – For general charm. Of course, if you don’t mind making Deception an Expertise, you’ll be fine with low Charisma. In short he is a dissolute rake, with a thin sense of honour, but a sense of honour nonetheless and it could be a lot of fun playing with the ambiguities in his character. What if the bespectacled and weedy cartographer (Guild Artisan background) puts down his pen and inks at night to fire poisoned darts into his victims’ necks from his hand-made blowgun? If there’s any shout for it, I might even create some new poisons for 5e D&D. Every town and city has its share of rogues. The Ready Action: Are you Playing It Right? An Assassin that can radically alter their own appearance, create an illusionary diversion, make guards magically fall asleep or even turn themselves invisible. If you get both of these qualities, you can have a legitimately good method of gathering disguises that creatures can’t roll against. (Image by Here are the most useful ones, starting with what I consider the most essential. A lush gambler with a love of the high life, who once – out of desperation – conned a woman who loved him out of her life fortune. Don’t cop out of roleplaying by opting for the “silent killer” mould though… use my tips to come up with hitman with both personality and power. For example, you might acquire appropriate clothing, letters of introduction, and official- looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants. While Kobolds may be one of the weakest races introduced in Xanathar’s Guide to Everything, they still make for excellent rogues. You must be in a situation where you can have a week to learn about and join a society or social group. In a dream scenario you take out the big bad in the first round with your automatic critical hit (during which the enemy party is surprised), and then win initiative in the second round and get advantage and sneak attack damage on the second biggest bad, before they can act. Cool Rogue Names. Charisma might be good for when your disguise is ineffective, or your poison doesn’t take hold. You may want to consider being focused on ranged combat. I am also creating alternate personas that you can use for different purposes. Not that that’ll be hard; if you get the jump on someone and they fail the Death Strike saving throw, you’ll one shot really powerful beings, like Liches. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). Sorry, misread that. That is Elf (+2), Forest Gnome (+1), Halfling (+2) and Human (+1), and potentially Half Elf (+1). However, if you’ve been inspired by visions of a stealthy ninja-like shadow slinking over castle parapets and firing poisoned crossbow bolts at corrupt Princes then definitely Elf, Human or Half Elf make more sense. If you don’t have a party that wants to rush things, you can more often spend the time to get identities in every town you go to. Second tier attributes are Charisma (so that you can have a lot of fun conning, charming and deceiving NPCs) and Intelligence (for Investigation, but more importantly for when you multiclass as a wizard, as I’m going to suggest! If you can dig out the old 2nd edition Thieves Handbook it had a load of good ideas to supplement your equipment with the likes of marked cards, loaded dice, blinding powder, weaponblack and more. Deception – Fast talking, lying, charming or disguising yourself. Starting at 17th level, you become a master of instant death. Are you a cold-hearted bastard who considers that if everyone has to die at some point, why not make a profit from it? Per the PHB and errata/sage advice. Need to beat a hasty retreat from the palace? Sure my combat ability(sneak dice, ASIs, etc) will drop off due to this, but it will still be a ton of fun. Maybe they are a spy or secret agent, who just happens to be particularly good at drawing a dagger across the throats of those who stand in their way – more in the mould of a medieval James Bond. This rogue archetype has two aggressive abilities focused around killing someone before they can even scream. 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